Amara Gitomer


Welcome to my portfolio. Here I have made a visual repository of the projects I have worked on. This encompasses both Team and Individual Projects. Most of the Projects have videos attached but some do not as they are works in progress right now. Please contact me if you have any questions!

Team Projects


Project Mythicism


Mythicism is a souls-like dungeon crawler that engages players with combat, exploration, leveling up, and resource managing. Beginning in a dungeon the player must fight their way to the Archangel and avenge their family. Along the way they will acquire items and skills to increase their chances of success.Worked On
* UI Desgined and Implementation
* Gameplay Experience focused on the Player Movement and Combat
* UX Design and Implementation with SFX and VFX on the Player

 
Demo Video


Ironic Visual Novel Ren'Py


This project is a brain child between me and my friends. We wanted to create a fun visual novel where all the characters in the end product will have no faces or hair to turn the hyper focus on characters beauty on it's head.
We started this journey in October of 2024 and hope to publish this on Steam once we have finished the initial development of the game.
The project is being built in Ren'Py which is an open source engine that has produced numerous Visual Novels that people will recognize such as Doki Doki Literature Club.
Worked On
* Developed Character System
* Developed Inventory System
* Developed Settings System
* Project Management
  * Onboarding onto Project Management Software
  * Set up GitHub and Manage Pull Requests
  * Lead Sprint Planning and Stand Ups (SCRUM Based)
  * Task Prioritization


Solo Projects


HTML Portfolio Website


This is a work in progress that I have started that is a from scratch self made portfolio website. It is currently not live but you can view the code via the GitHub link.

 
Sample Image


Vulkan Level Renderer


This was a project made for a class which lasted 1 month in December of 2021. It uses the Vulkan Engine to take in level data made in blender and then render it to the screen. It does have lighting and camera movement as well.

 
Demo Video


Java Networking Project


This is a Java Project that involves Networking, the implementation of Java Swing, as well as File I/O.The Client selects the line number and file then connects to the Server. The Server then reads in the line and file name reads in the correct file to then find the line as well as the 2 lines before and after before sending it out to the Client. The Client will then be able to read the 5 lines from which ever Shakespeare play they chose from the list.I worked on this in the Fall of 2023.

 
Demo Video


Small Java Projects


The first video is a compilation of the projects I worked on as an introduction to Java Syntax.The second video is a compilation of different small projects that focus on more advance techniques and concepts such as threading and using the swing GUI. This project came before the Networking Project.I worked on these in the Spring and Fall of 2023.

 
Demo Video


Python Small Projects


This is just a compilation of files that are small projects in python as I am learning.For Summer 2024 since I am just starting out this journey it is a mixture of following tutorials in the material I am using as well as making my own programs. So far in terms of projects I have made a simple Rock Paper Scissors game, a program that zig zags text, Conway's Game of Life, and a Collatz Sequence as well. There have been other smaller practice programs but they are more learning exercises than projects.

 
Demo Video


Conway's Game of Life C#


This is the classic Conway's Game of Life written in WinForms. In the video you will see the classic neighbor generation and the life cycle of the cells.This was created in January 2020.

 
Demo Video


Resume


Skills

• Object Oriented Languages
• Git CL / GitHub
• Unreal Engine 4 Blueprinting
• Atlassian Tools
• Agile Methodologies
• UX / UI Design
• Unity 3D


Experience

ManagerORBIS Leadership & Management | September 2023• I collaborated with Producers to create onboarding content, ensuring teams had all the necessary information to succeed in their projects.• Led a team of Producers by setting clear objectives and timelines, ensuring all projects were completed on schedule and met quality requirements.• Facilitated regular meetings and fostered open communication channels among Producers, improving team cohesion and streamlining project workflows.• Provided mentorship, coaching, and training to team members, enhancing their professional growth and improving team performance.
• Managed project priorities, allocated resources efficiently, and identified potential risks, maximizing productivity and ensuring successful project delivery.


Lab Specialist - Computer Science
Full Sail University | January 2023• Provided technical assistance and troubleshooting during lab sessions, improving student success in lab assignments and boosting their confidence in using technology.• Managed the preparation, configuration, and maintenance of lab equipment and software, ensuring labs were fully functional for uninterrupted learning.• Delivered in-lab demonstrations and one-on-one coaching, enhancing student understanding and their ability to apply computer science concepts to practical projects.• Coordinated lab schedules, managed space allocation, and ensured resource availability, optimizing lab usage and supporting students' project needs.• Created instructional content, including guides and tutorials, to support students in completing lab assignments and understanding key computer science concepts.

Gameplay Programmer & UI | UX Designer
Project Mythicism | Arcane Studios & GP Games | March 2022 - July 2022• Designed the UI and UX experience to improve gameplay and player readability, while integrating sound effects (SFX) to enhance player interaction and immersion.• Maintained the design aspects of the game throughout the project lifecycle, ensuring user-focused physics and integrated mechanics for a cohesive gameplay experience.• Streamlined the user interface, simplifying navigation and improving the overall aesthetics of the game for a more intuitive experience.• Created and maintained the functionality of the player character, ensuring it aligned with the gameplay vision by integrating core mechanics and enhancing player interactions within the game world.


Education

Bachelor of Science | Game Development | Full Sail University